This interactive activity demonstrates how vectors are used to represent velocity (speed and direction) and acceleration. In the activity, vectors change in real-time as you "drive" a car on a flat plain; as you change speed and direction, vectors originating from the car respond to your actions. A graph depicting speed vs. time also responds to your actions, displaying both the speed and acceleration of the car.
Lead Engineer (Project Contractor)
- Rebuilt Flash interactive using modern web technologies
- Decompiled old Flash .SWF to recover art assets
- Integrated new assets and sounds
- Added keyboard navigation for users without mice